About Me

My introduction

Year
in Computer Science
Completed
projects

Skills

My technical level

Advanced

c java scala git python kotlin

Intermediate

pytorch html5 docker mysql firebase

Beginner

csharp unity hadoop javascript

My language level

French : Native

German : Native, level C1

English : Upper-Intermedate B1/B2

2018 - 2019 : 2 intensive English seminars (1 week each) in Ireland at the Galway Cultural Institute (GCI)

2018 : Passing of the language certificate at the Goethe-Institut : Level C1 (80/100)

2016 : Integration of the European German class.

Qualification

My personal journey
Education
Experiences

Data Science Master Student

EPFL - Lausanne
2024 - now

Passing of the Bachelor in Computer Sciences

EPFL - Lausanne
2020-2024

Passing of the Baccalauréat in science engineering. Honors: Very good

Don Bosco - Landser, FR
2020

Passing of the brevet des collèges. Honors: Very good

Don Bosco - Landser, FR
2017

Don Bosco Secondary School

Don Bosco - Landser, FR
2012 - 2017

Teacher assistant in Data Intensive Systems

Prof. Sanidhya Kashyap - CS-300
2024

Teacher assistant in Applied software engineering

Prof. Alexander Mathis
2023

Teacher assistant in Theory Of Computation

Prof. Mika Göös - CS-251
2023

Coach for first-year students

EPFL - Lausanne
2021 - 2022

Internship in Cryostar

Huningue, FR
1 week - 2017

Sports

14 years of Basketball

Scuba diving (level 1)

Skiing

Portfolio

Most recent work

Microsoft Phi-2 a Small Language Models achieving high accuracy on scientific MCQ answering

In this 10-week project, groups of three aimed to enhance an existing large language model (LLM) to improve its performance in scientific question answering, specifically to evaluate its capabilities using EPFL exam questions. The model underwent fine-tuning and reinforcement learning with the Direct Policy Optimization (DPO) method and expanded its knowledge through Retrieval-Augmented Generation (RAG). To facilitate training on a single GPU, the model was quantized.

See Project Report

TripTracker

TripTracker is a mobile application designed to enhance the experience of exploring a city on foot by providing pleasant walking itineraries around interesting spots. Record and share your own walking paths, discover paths created by others, connect with your friends, and stay updated with trending routes. It’s the ultimate travel companion that turns every trip into a memorable journey shared with the community! Group of 7 persons and coded in Kotlin.

See Project

Mysteries of luminara

The goal of this project was to develop a game for the Nintendo DS, an embedded system known for its significant limitations in memory, speed, interrupts, actions, and wireless connectivity. The game was created in groups of two and coded in C. This is a maze game where two players compete to reach the end without falling into holes. Each player can activate a potion to view the maze's endpoint and can see the other player's position in real-time.

See Project Report

Organising the mess in online news comments

This is my Bachelor project carried out at the LSIR laboratory (EPFL) under the supervision of Prof. Karl Aberer. The aim was to develop a web platform for summarizing user comments under newspaper articles with the help of finetuned neural networks.

See Project Report

Cellulo-Pong

This is a 14 weeks Unity-engine / C# project done in collaboration with 2 other people. The goal was to create a fun game using the Cellulos built by the CHILI-LAB of EPFL.

See Project

CryptKVS

This project was conducted as part of the CS-210 course. It is a project exclusively coded in C, and it was thought for groups of 2 students who were beginning to learn this language. This project covers most of the notions of C development.

See Project

tCHu

This project was carried out within the framework of the course CS-108 and had for goal to code from scratch the game in java.

See Project

CryptoBot

This was an attempt to create a real time Bitcoin (BTC) traiding bot.

See Project

Algorithmic-Problems

The goal of this competition was to solve two hard algorithmic problems.

See Project

Contact Me

Get in touch

Location

Lausanne - EPFL, Switzerland